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Variants

Manage and activate Variants in your project with the help of the Unreal Editor's Variant Manager UI. First, make sure that you have the Variant Manager plugin installed to enable this UI. After you have activated the Variant Manager plugin it will display the Variant Management panel. It is divided into four columns. The left-hand column contains the list of actors. To connect an Actor to a Variant, simply drag the Actor to the Variant on the left column. To remove an Actor click it with a right-click in the list and choose Unbind from the context menu.

The Values panel is located in the right-hand column. If you click on a property you'll be able to see its saved value. The right-hand tab allows you to save the current value. Variant will change the value that was recorded and save the updated value for the property. This will not affect the value in the Level Viewport, but it will be saved in your project. When the Variant activates, the Variant will be able to call the functions available to the bound Actor.

The Variant Manager can record properties that Blueprints expose, unlike the previous Variant Manager. These properties are then automatically bind to Actors. You can also associate the properties of your actors to Variants. If the Variant is active the property's capture value will be identical to the value of the Variant. If the Variant is off, the property's captured value won't be updated.

In the Values panel you'll also see the constraints of the Variant you're currently working on. For instance, if you're current Variant is set to 150 BOM, you'll notice that the car's model is also 150% BOM. You can use this information in your user interfaces. You can also switch between different trim options for the Variant.

As with other components in Unreal Variants are able to be edited and added to the project. Once you have created the Variant, bind it to an Actor and saved it, the Variant Manager can be used to activate the Variant or modify the properties of the Actor. If you're designing an interface using thumbnail images to show the different Variants you're working with.

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