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Variants

Use the Unreal Editor's Variant Management interface to activate and manage Variants within your project. First, ensure you have the Variant Manager plugin activated to enable this UI. Once you've enabled the Variant Manager Plugin and you'll see the Variant Management panel. It is divided into four columns. On the left-hand column, you'll find a list Actors. Drag the Actor to the Variant in left-hand column and bind it. To remove an Actor simply right-click it in the list and select Unbind from the context menu.

In the column to the right, you'll see the Values tab. Click on a property and you'll be able to see its saved value. You can also record the current value by pressing the right-hand icon. Variant will modify the value recorded and store the updated value for the property. The Level Viewport value won't be affected however, the project will be saved. When the Variant is activated the Variant will be able to call the functions that are available to the bound Actor.

The Variant Manager is able to capture the properties that Blueprints expose unlike the previous Variant Manager. These properties are then automatically bind to Actors. You can also associate the properties of your Actors to Variants. If the Variant is enabled the property's value is captured, it will match the Variant's value. If the Variant is off, the property's captured values won't get updated.

You'll also be able to see the constraints for slot demo Bonanza the Variant you're currently working on in the Values panel. If your Variant is set to 150 percent BOM, as an example you'll see the car's model has also been set to 150%. This information can be used in your user interfaces. You can also switch between various trim options available to the Variant.

Like other components in Unreal Variants are able to be edited and added to the project. After you've created the Variant, bind it to an Actor and save it. the Variant Manager can be used to activate the Variant or change the properties of the actor. To display the Variants within your interface you can use thumbnail pictures.

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