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Variants

Use the Variant Management UI to activate and manage Variants in your project. To enable this UI, you have to first enable the Variant Manager plugin enabled. After you have enabled the Variant Manager Plugin you will be able to see the Variant Management panel. It is divided into four columns. The left-hand column contains an alphabetical list of Actors. Drag the Actor to the Variant in left-hand column and bind it. To debind an Actor you must right-click on it in the list and select Unbind from the context menu.

The Values panel is located in the right-hand column. If you click on a property you'll see the value that was saved. You can also record the current value by pressing the right-hand button. When you alter the value, the Variant will update the captured value and save the updated value for the property. This will not affect the value in the Level Viewport, but it will be saved to your project. The Variant will then be able to call the functions that are exposed by the bound Actor when the Variant activates.

The Variant Manager can be used to capture properties that Blueprints disclose, unlike the previous Variant Manager. These properties are then automatically bound to Actors. You can also associate the properties of your actors to Variants. If the Variant is set to on the property's recorded value will match the Variant's value. If the Variant is off the property's captured values won't be changed.

In the Values tab, you'll also be able to see the limitations of the Variant you're currently working on. If your Variant is set to 150 percent BOM, for [Redirect-302] instance, you will see that the car's model has also been set to 150%. This information can be used in your user interfaces. You can also toggle between the different trim options of the Variant.

Variants, like the other components in Unreal can be edited and added into your project. Once you have created the Variant, you can bind it to an Actor and save it. the Variant Manager can be used to activate the Variant or change the properties of the Actor. To display the Variants in your interface you can make use of thumbnail pictures.

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