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Variants

Utilize the Unreal Editor's Variant Management UI to enable and manage Variants within your project. To enable this UI, you'll need to first enable the Variant Manager Plugin installed. Once you've enabled it you'll see the Variant Management panel that is divided into four columns. The left-hand column houses an Actors list. Drag the Actor to the Variant in left-hand column to bind it. To remove the binding of an Actor click it in the list, then select Unbind within the context menu.

The Values panel is located in the right-hand column. Click on a property to view its saved value. You can also save the current value by pressing the right-hand side button. Variant will change the value that was recorded and store the updated value for the property. This won't affect the value in the Level Viewport, but it will be saved to your project. When the Variant activates, the Variant will be in a position to access the functions accessible to the bound Actor.

Unlike the previous Variant Manager, the Variant Manager can be able to capture properties that are revealed by Blueprints. These properties can be automatically linked to Actors. It is also possible to bind the properties of your Actors to Variants. If the Variant is turned on, the property's captured value will be matched to the Variant's. If the Variant is off, the property's captured value won't be updated.

You'll also view the constraints for the Variant you're currently working on in the Values panel. If your Variant is set at 150 BOM %, for instance you'll see that the car's model has been set to 150 percent. You can utilize this information in your user interfaces. You can also toggle between different trim options for the Variant.

Like other components in Unreal Variants can also be edited and then added to your project. Once you've created the Variant, you can bind it to an Actor and save it, the Variant Manager can be used to activate the Variant or modify the properties of the actor. If you're developing an interface, you can use thumbnail images to show the different Variants that you're working with.

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